Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1310512
Regression
No
A most simple Shader Graph with Alpha clipping is performing worse when compared to the HDRP/Lit Shader
How to reproduce:
1. Open the attached "1310512_Repro" project
2. Open the Scene "TestScene"
3. Open the Profiler (Window->Analysis->Profiler)
4. Make sure the Profiler is set to record the Playmode and recording is enabled
5. In the Profiler enable the GPU Module (top left of the profiler Profiler Modules-> check GPU Usage)
6. Enter the Play Mode
7. In the Project window select the "TestLeaves" Material
8. In the Inspector change the Shader from "HDRP/Lit" to "Shader Graphs/LeafTest"
Expected results: The performance stays the same
Actual results: The performance drops significantly
Reproducible with: 10.3.1 (2020.2.5f1) 11.0.0 (2021.1.0b7, 2021.2.0a4)
Couldn't test with: 8.3.1 and earlier because the Shader Graph breaks and on a fresh project the difference was too small to tell exactly if it exists
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 11.0.0):
Fixed in 2021.1.17f1