Search Issue Tracker
Fixed in 10.3.1
Votes
0
Found in [Package]
10.0.0-preview.27
Issue ID
1310517
Regression
Yes
ShaderGraph with Subsurface Scattering Material Type is SRP Batcher incompatible when property is connected to Vertex Position
Reproduction steps:
1. Open the attached "case_1310517.zip" project
2. In the Project window, select Test.shadergraph
3. In the Inspector, observe the SRP Batcher compatibility
Expected result: It is SRP Batcher compatible
Actual result: It is SRP Batcher not compatible with"UnityPerMaterial CBuffer inconsistent size inside a SubShader (DepthOnly)" error
Reproducible with: 10.0.0-preview.27 - 10.2.2 (2020.2.5f1)
Not reproducible with: 7.5.3 (2019.4.20f1), 8.3.1 - 9.0.0-preview.72, 10.3.1 (2020.2.5f1), 11.0.0 (2021.1.0b7), 12.0.0 (2021.2.0a6)
Could not test with: 2018.4.32f1 (could not downgrade)
Notes:
1. Reproducible only if any property is used (for example Vector3 property)
2. Is not reproducible if the same type of non-property Node is used instead of property (for example Vector3 Node)
3. Is not reproducible with
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true
Resolution Note (fix version 10.3.1):
Fixed in Shader Graph 10.3.1