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Unable to launch x64 LightweightVR template build on Linux
Unable to launch x64 LightweightVR template build on Linux. Steps to Repro:1. Open unity 2018.1.0b12 with Lightweight VR template2. ... Read more
Vulkan renderer turns V Sync on when it should be off
The Vulkan renderer doesn't seem to respect the V Sync Quality Settings properly. When you turn V Sync off in a Vulkan player the FP... Read more
[UI][Android] OnEndDrag() is not being called while dragging and leaving...
The ScrollRect stops working correctly when you are in the middle of dragging and decide to leave the application in Android To repr... Read more
Undo of sprite dropped to hierarchy does not work
Fixed in: 2018.2.0a9 Read more
Terrain -> Paint Trees -> Settings are reverted to default values after ...
How to reproduce:1. Open attached project ("TerrainTreeBrushOptions.zip")2. Open a Scene called "Scene1"3. In Hierarchy select Terra... Read more
Engine fails to start on Windows Vista and 7 without SP1
Reproduction steps:1. Download user's project2. Build project (or use already built by a user)3. Play the built project Expected: bu... Read more
WaitForEndOfFrame is not executed when using the Editor frame-step
Reproduction steps:1. Open the attached project "DebugUpdateOrder.zip";2. Open the example scene;3. Enter a play mode and observe th... Read more
Animator transition parameter is ignored in a transition from entry to a...
To reproduce: 1. Open the project, attached by the tester (link in edit)2. Open the "BugTest" scene3. Select the Third Person Contro... Read more
Mesh with high compression size is higher than with no compression
To reproduce:1. Open project2. Build and run 'MyScene' with Development build and Autoconnect Profiler enabled3. Connect the player ... Read more
[Mobile] Rotation-related flicker using Screen.orientation
Reproduction steps:1. Open the attached project.2. Build it to a device (iOS preferably).3. Swap between 'Portrait' and 'PortraitUps... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation