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UI Toolkit Debugger will not change the units of measurement to px when ...
Reproduction steps:1. Open the attached project “UIDebuggerBug“2. Open the Package Manager (Window>Package Manager)3. Select the ... Read more
Error message is too generic when falling back to CPULM when not meeting...
Have a below minspec card Try to bake with GPULM Fallback doesn't say why We should probably get rid of "filtering device for lightm... Read more
[TextMeshPro][Android] FontAssets created with TMP_FontAsset.CreateFontA...
Reproduction steps:1. Open the attached project "ReproProj"2. Build and run on an Android device3. Observe Player Expected result: T... Read more
Question mark UI button stays selected after clicking
Repo steps: Open unity scene (HDRP) Right click project window > Create > Visual Effects > Visual Effect Graph Create a gra... Read more
Amazon Luna controller not supported by Input System
The issue is not reproducible due to not having the hardware at hand. Read more
[iOS] App freezes when collecting garbage and creating IL2CPP generic me...
How to reproduce:1. Build And Run the user’s attached “Deadlock.zip” project on an iOS device2. Observe the app Expected result: No ... Read more
Child object destruction is delayed when setting the parent during the s...
How to reproduce:1. Open the user’s attached “TestDetachAndDestroy.zip” project2. Enter Play Mode and exit Play Mode or press the “L... Read more
Skinned Mesh Renderer bounds are not updated when moving bones
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/OutdoorsScene.unity” Scene3. In the Hierarchy Window sel... Read more
Scale Mode Parameters do not match the selected Scale Mode when Scale Mo...
Reproduction steps:1. Open the attached “DragonTest” project2. Select “Assets/UI/PanelSettings/MainMenuPanelSettings.asset”3. In the... Read more
Crash on tt_cmap12_char_map_binary when The Editor is upgrading URP mate...
Reproduction steps:1. Open the attached “ASDQWERTY” Project2. Confirm the URP material upgrade Expected result: The URP materials ar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open