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TMP_FontAsset.faceInfo setter access is internal
Reproduction steps:1. Open the attached project “IN-38946 Font Asset.zip”2. Observe the “Assets/NewBehaviourScript.cs(13,9): error C... Read more
Editor crashes on RenderBufferManager when generating procedural worlds
Reproduction steps:1. Open project “GaiaTest”2. Go to “Window\Procedural Worlds\Gaia\Show Gaia Manager”3. Select “1. Terrains”, choo... Read more
Blittable classes are not being pinned and passed directly to the native...
How to reproduce:1. Open the "IN_38621" project2. Press File -> Build Settings -> Build3. In the build folder open the "Il2Cpp... Read more
The "PropertyStreamHandle" does not take effect when the weight of "Anim...
Reproduction steps:1. Open project “Repro.zip”2. Open “SampleScene”3. Enter Play Mode4. Drag the weight slider to the left5. Observe... Read more
Full Screen Compute Shader in SPI throws "Compute shader: Property (_Cam...
Steps to reproduce:1. Open the attached user's project from the Dropbox link "compute-xr-test.zip"2. Make sure MockHMD plugin is ena... Read more
Invalid Subscript Shader error when adding to Vertex in shadergraph
Repo steps: Open Unity Scene (HDRP) Right click in the project window Create > shadergraph > HDRP > Unlit shadergraph Pull ... Read more
The position of the prefix label changes when using a drawer and setting...
How to reproduce:1. Open the attached project “PrefixIssue.zip“2. Open the “New Scene“ Scene3. Select the “GameObject“ GameObject in... Read more
Warning "Registering a native texture with depth=0 while the actual text...
Note: this bug was split off from https://jira.unity3d.com/browse/UUM-22094 because it exclusively concerned DX11.(UUM-22094 fixes t... Read more
AnimationStream.deltaTime and Time.deltaTime are not equal when the Time...
Reproduction steps:1. Open the attached "repro_IN-38581.zip" project2. Open the "Assets/Sample" Scene3. Enter Play mode4. Observe th... Read more
Code generation failure happens when using SystemAPI.Time.DeltaTime in a...
Reproduction steps:1. Open project “DeltaTime”2. Observe the Console window Expected result: no errors are thrownActual result: “Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
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- Crash with multiple stack traces when leaving a docked VFX Graph open