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1
votes
Fixed

[GPU PLM][OSX]CL_INVALID_PROGRAM errors and fallback to CPU PLM after ba...

Progressive Lightmapper

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Jan 24, 2019

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Version/s: 2019.1.0b1

Prerequisites:An Apple machine with discrete GPU having more than 2GB of VRAM is needed to repro this bug. Steps to repro:1. Open at... Read more

0
votes
Fixed

Material Picker allows to choose only one material until re-opened

Themes

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Jan 24, 2019

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Version/s: 2018.3.3f1

1. Create an empty GameObject2. Add MeshRenderer component3. Invoke "Select Material" window and select material (1)4. Select materi... Read more

0
votes
Fixed

[Android] ArgumentException errors thrown when the SDK build-tools direc...

Mobile

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Jan 24, 2019

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Version/s: 2019.2.0a1

Steps to reproduce:1. Create a directory named "xyz" under Sdk/build-tools/ (e.g. C:\\android-sdk\build-tools\xyz)2. Open any projec... Read more

0
votes
Fixed

[WebGL]CPU usage by AudioSource.Update increases when audio clips are pl...

WebGL

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Nov 16, 2018

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Version/s: 2017.4.0f1, 2017.4.15f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open attached project ("ChromeAudioSource")2. Open "Main" scene3. Switch to WebGL platform4. Build and Run the devel... Read more

1
votes
By Design

Point light has jagged edges when using a LatLong cubemap cookie and is ...

Shadows/Lights

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Nov 06, 2018

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Version/s: 2017.4.0f1, 2018.2.12f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached "case_1098392-BrokenCubemapCookie.zip" project2. Select the PointLight object and inspect that... Read more

0
votes
Won't Fix

[Android][VR] The size of the stereo screen is incorrect in 4k display mode

XR SDK

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Nov 04, 2018

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Version/s: 2018.1.9f1

Steps to reproduce:1. Open user attached project2. Build & Run to an Android device3. Observe the incorrect screen size in 4k di... Read more

0
votes
Fixed

[Global Illumination] Realtime Lightmap Preview window lost its 0th inde...

Progressive Lightmapper

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Jan 24, 2019

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Version/s: 2019.1.0a6, 2019.2.0a2

Realtime Lightmap Preview window lost its 0th index when Player is stopped Steps to repro:1. Open the attached project2. Window >... Read more

0
votes
Duplicate

"GetGfxDevice() should only be called from main thread" error and occasi...

Graphics - General

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Jan 11, 2019

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Version/s: 2018.3.0b7, 2018.3.1f1

Reproduction steps:1. Open the attached project (OC link).2. (Optional) Change Editor platform to iOS (higher chance to experience t... Read more

0
votes
By Design

Raycasts hit the GameObjects that are in the Scene when used in the Pref...

Scene Management

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Jan 24, 2019

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Version/s: 2018.3.0a6, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the "Main Scene" in the attached "PrefabCollisionBug.zip" project2. Double click on the "Sample Prefab" in ... Read more

1
votes
Fixed

If the overrides screen is taller than screen, part of the screen goes o...

Linux

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Jan 23, 2019

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Version/s: 2018.3.0b2, 2018.3.1f1, 2019.1.0a14, 2019.1.0b2, 2019.2.0a2

To reproduce:0) Make sure you have a low enough resolution (or high enough scaling percentage) so that the screen later wouldn't fit... Read more

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