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[SBP/Addressables] The source textures for sprites are included in the b...
Reproduction steps:1. Open the attached project “AddressablesSizeRepro”2. Open Window > Asset Management > Addressables > G... Read more
Recorded image background is transparent when Include Alpha is deselecte...
Reproduction steps:1. Open the attached “My project (12).zip“ project2. Open the “SampleScene” scene3. Open Recorder Window (Window ... Read more
Polybrush tools corrupt GameObject vertexes when the GameObject is made ...
Reproduction steps:1. Open the attached project “PolyBreakProject”2. Open the “Assets/Scenes/SampleScene” scene3. Open the Polybrush... Read more
The Player build fails when calling both Type.GetMethod and calling any ...
Reproduction steps:1. Open the attached project “LinkerPlayerFail”2. Go to Edit > Project Settings > Player and make sure that... Read more
[Android] Virtual touch is not recognised on device when using "adb shel...
How to reproduce:1. Open the "IN-25141" project TomasD: The project has Input Handling set to Both in Player Settings, this is incor... Read more
Null Reference Error in console when opening a new Unity scene
Repo steps: Open Unity Scene (HDRP) Check the Unity console Expected Result: No errors in the console Actual Result: Compile error i... Read more
Mathf.SmoothDampAngle sets currentVelocity to NaN when Time.timeScale is...
How to reproduce:1. Open the attached Project "dampTest" and load Scene "SampleScene"2. Enter Play Mode3. Press the "T" key on the k... Read more
NullReferenceException is thrown when clicking on an empty ListView
Reproduction steps:1. Open project “StylesheetFoldout”2. Open “SampleScene”3. Enter Play Mode4. Click anywhere in Game view5. Observ... Read more
"Isometric Z as Y" tilemap tiles that should be behind a GameObject appe...
Reproduction steps:1. Open project “2d_isometricSorting_testing”2. Open scene “testing_01”3. Observe the Scene View Expected result:... Read more
Unused override is created when removed component is applied via context...
Add Cube GameObject to the Hierarchy Convert it to the prefab Remove BoxCollider Apply removed component via context menu on the rem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open