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[Android] NaN pixels appear in the Point and Spot Lights when the Build ...
How to reproduce:1. Open the attached “IN-35074” project2. In File → Build Settings click Build3. Install and launch the build to th... Read more
[HDRP] Grayed out Shadowmask Mode settings on the Direction light are af...
Reproduction: 1) Open scene SkyBaking 2) Bake the lightmap. The shadow will look blocky its expected. 3) Switch to Baked Indirect mo... Read more
Video Player Component has irregular playback speed in Player when using...
How to reproduce:1. Make sure that a CORS extension is installed and the appropriate settings are enabled in the browser that will b... Read more
"Failed to unpersist" error is not informative when trying to modify Pre...
Reproduction steps:1. Open the attached “Failed to unpersist bug.zip“ project2. Open the “ControlScene” scene3. Enter Play mode and ... Read more
Crash on UndoManager::FlushTrackedObjects when removing a Component from...
Reproduction steps:1. Open the attached “repro-project“2. In the Hierarchy window expand the "Terrain v3" GameObject3. Expand the "T... Read more
GameObjects that do not have the default Light Layer selected are dark w...
How to reproduce:1. Open the attached project “SceneLightIssue.zip“2. Open Scene “SampleScene“3. Disable the Scene lighting by press... Read more
The default value for a property is saved as an override when ApplyModif...
How to reproduce:1. Open the attached project “PrefabVariantDefaultValue.zip“2. Open Scene “SampleScene”3. Select “TestPrefab0” in t... Read more
Circle-shaped artifacts appear in a grid when recording Path Traced accu...
How to reproduce:1. Open the “RayTracingBug” Project2. Open the “Bug” Scene3. In Recorder Window select “START RECORDING” (Window &g... Read more
Redundant precompiled assembly changes when Editor prompts for updates
How to reproduce:1. Open the user-attached “My Project” project2. When prompted to update precompiled assemblies, select “yes”3. Ext... Read more
EnhancedTouch.Touch.activeTouches Method displays incorrect display inde...
How to reproduce:1. Open the “IncorrectTouchDisplayIndex” Project2. Open the “SampleScene”3. Build And Run4. In Player, on two touch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open