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[OpenGL][Android][Entities] Entities are not displayed in a build when u...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Step9.unity“ scene3. Click File > Build > Androi... Read more
Material is not rendered properly in Material Preview when "Probe Volume...
Reproduction steps:1. Open the attached “Test Project” project2. Select “Assets/SampleSceneAssets/Materials/ConcreteMatteGrey_Mat“ M... Read more
[URP] Opaque shuriken particles get incorrect motion vectors when the pa...
Reproduction steps:1. Open the attached project "OpaqueParticleMotionVectorRepro.7z"2. Open "SampleScene"3. Enter PlayMode Expected ... Read more
[ShaderGraph] Empty "New Shader Graph" blackboard is displayed with the ...
Steps to reproduce: Create an HDRP project In Project -> Asset section make a right click and select Create -> Shader Graph -&... Read more
URP FullScreenPassRendererFeature shader is not visible in built player
How to reproduce:1. Download and open the attached project2. Add a Camera and position it to view the "Capsule" GameObject3. Build a... Read more
Unity crashes when dispatching a compute shader
How to reproduce:1. Download and open the attached project2. Open the "InstancedSkinTest" scene3. Press Play4. Observe crash Reprodu... Read more
Unity version gets clipped in the title bar
1. Install Unity 2023.1.0b9 or later editor version;2. Observe the title bar says the version is 2023.1.0 instead of 2023.1.0b9. For... Read more
Texture2D parameters are not preserved on round trip (FTV-205) #74
Originally reported on Github: https://github.com/Unity-Technologies/usd-unity-sdk/issues/74________________________________________... Read more
invalid tangent with ImportOrCompute option #273
Originally reported on Github: https://github.com/Unity-Technologies/usd-unity-sdk/issues/273_______________________________________... Read more
MSAA is not applied on Quest 2 using Built-In Render Pipeline and Vulkan
Steps to reproduce:1. Open the attached project "QuestMSAABug.zip"2. Notice there is only one Quality Level and Anti Aliasing is set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open