Search Issue Tracker
By Design
By Design in 2023.2.X
Votes
0
Found in
2020.3.46f1
2021.3.23f1
2022.2.15f1
2023.1.0b12
2023.2.0a10
Issue ID
UUM-33539
Regression
No
Unity crashes when dispatching a compute shader
How to reproduce:
1. Download and open the attached project
2. Open the "InstancedSkinTest" scene
3. Press Play
4. Observe crash
Reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This normally happens when a compute dispatch cannot finish in time. The problem is in the compute shader itself, as the number of invocations is relatively low.
Resolution Note (2023.2.X):
This normally happens when a compute dispatch cannot finish in time. The problem is in the compute shader itself, as the number of invocations is relatively low.