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The default value for a property is saved as an override when ApplyModif...
How to reproduce:1. Open the attached project “PrefabVariantDefaultValue.zip“2. Open Scene “SampleScene”3. Select “TestPrefab0” in t... Read more
Circle-shaped artifacts appear in a grid when recording Path Traced accu...
How to reproduce:1. Open the “RayTracingBug” Project2. Open the “Bug” Scene3. In Recorder Window select “START RECORDING” (Window &g... Read more
Redundant precompiled assembly changes when Editor prompts for updates
How to reproduce:1. Open the user-attached “My Project” project2. When prompted to update precompiled assemblies, select “yes”3. Ext... Read more
EnhancedTouch.Touch.activeTouches Method displays incorrect display inde...
How to reproduce:1. Open the “IncorrectTouchDisplayIndex” Project2. Open the “SampleScene”3. Build And Run4. In Player, on two touch... Read more
Memory Profiler overlaps letters when using a String containing '\r' cha...
How to reproduce:1. Open the attached project “MPBug.zip“2. Open the Memory Profiler (Window>Analysis>Memory Profiler)3. Selec... Read more
Composite field values remain displayed as mixed when their showMixedVal...
Reproduction steps:1. Open the “MixedValues“ project2. Window > TestWindow3. Click “Set Mixed Value“4. Click “Set Numeric Value“ ... Read more
[MacOS] Editor crashes when debugging if there is a breakpoint in a defa...
How to reproduce:1. Open the user’s attached “MI 431 - Spartan Swashbucklers.zip” project2. Open the “AINode” script (Assets/XnTools... Read more
RaycastCommand documentation needs to be updated.
Raycast command docs need updating, from the Fogbugz entry: "I know the issue is old and closed, but can the documentation please be... Read more
[Windows] Incorrect display selected when spanning multiple displays
Screen.MoveMainWindowTo misbehaves when window is windowed and spans several monitors To reproduce this issue, arrange your monitors... Read more
Color channels turn darker when Dynamic Resolution is enabled
Reproduction steps:1. Open the attached “ASDQWER” Project2. Open the “Assets/_Scene/Splash.unity” Scene3. Enter the Play Mode4. In t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved