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[Windows] Zapis crashes when executing a method from DLL
To reproduce: 1. Download project from a link and open in Unity2. Open "Main" scene3. Enter Play mode4. Press "Sudoku 3x3" button Ex... Read more
Error pops up when second player connects to a hosted game and additiona...
How to reproduce:1. Open attached Unity project "PersistentNetworkObjectBug"2. Select File --> Build And Run3. Build and Run4. Pr... Read more
Standalone Windows player errors, "Failed to load mono", when launched o...
Resolution: Vista is no longer a supported OS as of Unity 2018.2 where the .NET 4.x runtime is supported. Read more
[Lumin]Null Reference Errors appear when switching platforms with Animat...
Steps to reproduce:1. Create a new project2. Import the ML Unity Package3. Open and dock the Animation window4. Switch platforms to ... Read more
Animator component isn't created and no exception is thrown when creatin...
How to reproduce:1. Open any project2. Create a new Cube GameObject and rename it to "Cu/be"3. Open the Animation view and select th... Read more
[Terrain] Ctrl + Z or CMD + Z does not undo Alpha Maps changes in Terrai...
When using Undo.RegisterCompleteObjectUndo(terrainData,...) before changing terrainData, then you can only undo changes to Heightmap... Read more
[XR][Linux][Vulkan] UNITY_SINGLE_PASS_STEREO is not set on "mock HMD"
To reproduce:1) Open attached project and scene2)If 2018.2, change graphics API to Vulkan in player settings and check "Vulkan Edito... Read more
Target minimum iOS version value is not saved in editor properly
To reproduce:1. Open project2. Open Player Settings3. Change Target minimum iOS version value4. Reopen scene5. Open Player Settings ... Read more
[UIElements] Implicit type casting not supported when implemented in gen...
[UIElements] Implicit type casting not supported when implemented in generic class in 2018.2 Steps to Reproduce:1. Create a new proj... Read more
Packages in the editor manifest are automatically marked as Verified in ...
If a package is added to the editor manifest, it is always marked as "Verified in x" in the Package Manager UI. This will lead to si... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size