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[VFX Graph] Error is thrown to the console and VFX is not displayed when...
How to reproduce:1. Open the attached package on HDRP project2. Open SG3. Connect Vector3 node to Position block4. Save ShaderGraph ... Read more
[VFX Graph] Allowed GPU Event to Spawn connection results in incorrect l...
Steps to reproduce :- In a system with a trigger even on die- Connect even output to GPUEvent input- Draw a connection from SpawnEve... Read more
Performance drop in editor when DPI is set to 125%
Repro steps: 1. Right click on the Dekstop > Display Settings > Set Scale and layout to 125%2. In a VFX-enabled project, creat... Read more
Crash when copy-pasting a Subgraph block
Repro steps:1. Create a new VFX2. Select two blocks in the Output context, right-click, and turn them into a Subgraph block.3. Selec... Read more
[VFX Graph] NRE are thrown to the Console on Play Mode when VFX is attac...
How to reproduce:1. Create a new VFX and drag it to the Scene2. Open VFX Asset and attach it to the GameObject3. Enter Play Mode Exp... Read more
VFX Graph: vfx file is modified without doing any modification
Repro steps:1. Open the attached project2. See that vfx_WIP.vfx is not modified3. Save project or close the project4. See that vfx_W... Read more
[VFX Graph] Screen space size not compatible with scale
Screen space size node doesn't take in consideration Scale resulting in loosing scale behavior. Repro steps:-Create a new VFX-Add a ... Read more
[VFX Graph] VFX is not rendered and errors are thrown to the console whe...
How to reproduce:1. Open the attached package2. Open VFX3. Open SG Actual result: Errors are thrown to the console and VFX does not ... Read more
Visual Effect Asset causes infinite "Collecting dependencies" when opened
How to reproduce:1. Unzip the attached "VFX.zip" file2. Create a new HDRP project and open it3. Put the VFX folder into the project'... Read more
[VFX] Unexpected inconsistent naming of sorting priority settings
In VFX Particle Output, we can control the sorting priority of the material thanks to a settings named "material offset".URP & H... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth of Field doesn't apply correctly to Canvas UI when it is set to World Space Render Mode
- Crash on GetElementMapKey when "None" is assigned to a field with binding path "m_GameObject"
- Stereoscopic skybox renders as monoscopic when using Multi-pass render mode in XR plugin while using URP
- Parameterized Tests with ValueSource fail when supplied parameter is an System.Object
- Error Message "Broken text PPtr in file" is not informative enough to locate the problematic asset