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[VFX Graph] Error is thrown to the console and VFX is not displayed when...
How to reproduce: 1. Open the attached package on HDRP project 2. Open SG 3. Connect Vector3 node to Position block 4. Save ShaderGr... Read more
[VFX Graph] Allowed GPU Event to Spawn connection results in incorrect l...
Steps to reproduce : - In a system with a trigger even on die - Connect even output to GPUEvent input - Draw a connection from Spaw... Read more
Performance drop in editor when DPI is set to 125%
Repro steps: 1. Right click on the Dekstop > Display Settings > Set Scale and layout to 125% 2. In a VFX-enabled project, create an... Read more
Crash when copy-pasting a Subgraph block
Repro steps: 1. Create a new VFX 2. Select two blocks in the Output context, right-click, and turn them into a Subgraph block. 3. Se... Read more
[VFX Graph] NRE are thrown to the Console on Play Mode when VFX is attac...
How to reproduce: 1. Create a new VFX and drag it to the Scene 2. Open VFX Asset and attach it to the GameObject 3. Enter Play Mode ... Read more
VFX Graph: vfx file is modified without doing any modification
Repro steps: 1. Open the attached project 2. See that vfx_WIP.vfx is not modified 3. Save project or close the project 4. See that v... Read more
[VFX Graph] Screen space size not compatible with scale
Screen space size node doesn't take in consideration Scale resulting in loosing scale behavior. Repro steps: -Create a new VFX -A... Read more
[VFX Graph] VFX is not rendered and errors are thrown to the console whe...
How to reproduce: 1. Open the attached package 2. Open VFX 3. Open SG Actual result: Errors are thrown to the console and VFX does ... Read more
Visual Effect Asset causes infinite "Collecting dependencies" when opened
How to reproduce: 1. Unzip the attached "VFX.zip" file 2. Create a new HDRP project and open it 3. Put the VFX folder into the proje... Read more
[VFX] Unexpected inconsistent naming of sorting priority settings
In VFX Particle Output, we can control the sorting priority of the material thanks to a settings named "material offset". URP & HDRP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection