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Dropdown stops working when parent canvas is disabled and reenabled in p...
Reproduction steps:1. Create new project2. Add UI/Dropdown to the scene3. Press play4. Check that dropdown is working5. Disable and ... Read more
Crash in <RenderStaticBatch> and artefacts appear with a particular mesh...
Reproduction steps:1. Open the attached project "case_898793_Crash.zip";2. Open the scene "Scene";3. Go to Game window and scale the... Read more
Not looped animation does not reset after disabling and enabling game ob...
To reproduce: 1. Open attached project2. Make sure Animator window is visible3. Select Cube in the Hierarchy4. Press Play5. Observe ... Read more
[Video Player] Can't play a Video Clip If WaitForFirstFrame is enabled
Steps to reproduce: 1) Download attached project ' VideoPlayerPlayOnAwake.zip' and open in Unity2) Open scene 'BugScene'3) In Hierar... Read more
Indirect Instanced Rendering does not support Lambertian lighting
When instancing cubes in play mode, the ones that use Indirect Lambert shading become unlit. Steps to reproduce: 1. Open attached pr... Read more
AddUIVertexTriangleStream() replaces vertices instead of adding them and...
When trying to add a set of vertices with AddUIVertexTriangleStream, this function replaces the vertices instead. Also, it doesn't u... Read more
Setting hideFlags to HideFlags.None on a component breaks the prefab
To reproduce: 1. Open attached project2. Select Cube prefab in Project view3. Right click on Hideflagstest script component on the p... Read more
Progress bar missing with 5.6
-e: see title, just isn't shown---works in 5.5 -repro:--create new project--build for WebGL--run build in browser--NOTICE you don't ... Read more
[Android] App crashes if you have it backgrounded and click a deep link ...
How to reproduce:1. Open user provided project2. Build to device3. Open the built app and then background/minimise it4. Click a deep... Read more
[UI] Editor crashes when selecting "Deep" in the Profiler if a scene con...
Steps to reproduce:1. Open the attached project (ownCloud)2. Open the Assets/testr.unity scene3. Open the Profiler4. Press "Deep Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects