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[Linux][MacOS] WebGL Brotli compression subdirectory "python" lacks perm...
How to reproduce:1. Install Unity along with WebGL support in some root subdirectory (e.g. "/Applications/Unity")2. In Terminal, nav... Read more
Setting Dropdown.value doesn't change its value when its done between ca...
Repro steps:1. Open user attached project2. Enter Play Mode3. Select any option in the dropdown4. Click button "Reset"5. Observe the... Read more
Unity windows aren't resized even though resize cursor is shown
To reproduce:1. Open any new project2. Drag the mouse cursor to the edge of any Unity window3. When drag cursor appears drag it a bi... Read more
[TMPro] Setting char array of size 0 via SetCharArray does not clear text
To reproduce: 1. Open the attached project (SetCharArray.zip)2. Enter Play mode3. Press Space4. Observe that the text still says "He... Read more
Keyboard input isn't detected when embedding the Windows Standalone appl...
Repro steps:1. User attached project folder -> _Build folder2. Run the Container.exe3. Press any keyboard button and observe the ... Read more
Unity crashes on UI::Canvas::CheckConsistency when importing prefab
How to reproduce:1. Open the "prefab_test.zip" project (Unity may crash already)2. Reimport "InGameCanvas.prefab" Actual result: Uni... Read more
[IL2CPP] [macOS] Build fails with "Sequence contains no matching element...
Reproduction steps:1. Rename "Applications/Xcode" to something else (i.e. Xcode1).2. Create a new Unity project.3. Go to Player Sett... Read more
Blend Trees give non-linear root motion and blending when linearVelocity...
How to reproduce:1. Download project from OwnCloud and open it ("case_1041899_playables.zip")2. Select object "Test", set "Mecanim L... Read more
ComputeBuffer.GetData() requires blittable array when using bool variabl...
How to reproduce:1. Open user's project ("XParticle-master.zip")2. Press Play Expected result: works with variables of type boolActu... Read more
Crash when passing null reference instead of Animator to AnimationPlayab...
How to reproduce:1. Open any project2. Attach the "Crash.cs" script to any Game Object3. Play the scene Expected result: Editor shou... Read more
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