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Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a s...
Reproduction steps:1. Open the attached project "CrashRepro"2. If it does not crash, move around the scene for a few seconds Expecte... Read more
[Android][VK] Crash on "vk::DebugToolsUtils::SetVkDebugObjectName(VkDevi...
Issue not fully tested by CQAHow to reproduce:1. Open the “IN_76833” project2. Build the project for the Android platform in the Dev... Read more
NullReferenceException is thrown when overriding the UxmlObjectReference...
How to reproduce:1. Open the user-attached project “UxmlObjectReferences_override”2. Open the “Doc” Asset in the Project window3. In... Read more
[Quest] Unused texture is allocated when built for Quest
Reproduction steps:1. Open the attached project "ReproProj2"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android... Read more
Shader Graph Matrix property produces random output values when SRP Batc...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/OutdoorsScene” Scene3. In the Scene view, select the “... Read more
"NulleferenceException: SerializedObject of SerializedProperty has been ...
How to reproduce:1. Open the attached project "IN-76863.zip"2. Select Assets/Prefabs/Player/NewPlayerTest.prefab3. Change Animator C... Read more
[URP] Motion Vectors for an object are included in the URP Motion Vector...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Enter Play Mode4. Move the mous... Read more
Burst.Compiler.IL.CompilerException is thrown when compiling Burst
How to reproduce:1. Open the “IN-76499_repro“ project2. Open the “SampleScene“3. Observe the Background Tasks tab Expected result: B... Read more
Material uses dest texture as input in pass (0), it's an undefined behav...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “main” Scene3. Enter the Play Mode4. Observe the Console windo... Read more
Normal from Height Node causes visual artifacts when using ShaderGraph w...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/[1] Scenes/[D] ShaderTest“ scene3. Zoom in and out towards ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow