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[iOS] iPhone X "RenderTexture.Create failed: requested size is too large...
Steps to reproduce:1) Download attached project and open in Unity2) Make sure Gles2 is set in the Player Settings3) Build and Run "E... Read more
Riviatuner Statistics crashes DirectX12 Unity Editor
How to reproduce:1. Install RivaTuner Statistics2. Make sure RivaTuner Statistics is running3. Create and open a new Unity project4.... Read more
No errors are thrown when trying to play particle system that is not ins...
To reproduce:1. Open project2. In the top menu bar select MyMenu -> Bake Mesh Expected vs Actual: an error should be thrown when ... Read more
Animator Optimize Transform Hierarchy optimizes transform incorrectly wh...
How to reproduce:1. Open user's project2. Press Play3. Select "Combined Skinned Meshes" in the Hierarchy4. In the Inspector, find An... Read more
[Metal] [iOS] Rendering artifacts (Skybox is rendered over other objects...
- This issue is not reproducible in 2018.1.9f1, but it should be backported to 2017.4. I couldn't find the original PR. Reproduction... Read more
Particle Subemitters don't inherit parent's rotation correctly while the...
How to reproduce:1. Open the attached project2. Enter Play mode and click on the "Repro particle" object in the Hierarchy3. In the I... Read more
[Timeline] Clips are pasted with invalid playable assets when copy pasti...
Repro steps:1. Open attached project2. Create a Timeline asset and open it in the Timeline3. Create two activation tracks4. Select a... Read more
FBX model import crash on UnityFBX::ConvertFBXSceneToImportScene
Steps to reproduce:1. Open any Unity project2. Import the attached battery.fbx (the asset originally comes from this pack https://as... Read more
2018.3: GraphicRegistery.RegisterGraphicForCanvascauses GCAlloc always
To reproduce:1. Open user attached project2. Make a Windows Standalone build3. Run standalone build4. Connect Unity Profiler5. Switc... Read more
2018.3: TextField next to Slider broken
To reproduce:1. Create new scene2. Select Directional Light GameObject Actual: Textfield next to sliders displayed incorrectly. Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used