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[URP][M1] Sprites aren't rendering in Scene view
How to reproduce:1. Open the attached "test-trunk.zip" project2. Open scene "SampleScene" and compare scene and game views Expected ... Read more
Crash on C# script compile
1. What happenedSaved a script in Visual Studio 2022 and went back to the editor.Editor crashed while trying to compile scripts 2. H... Read more
[URP] Fallback material is not being used when object is not being moved
Reproduction steps:1. Open the attached project “TintRepro”2. In the Hierarchy window select Example Assets GameObject3. In the Scen... Read more
[M1] Some UI Builder StyleSheet labels are not displayed when using macO...
How to reproduce:1. Open the user’s attached project “UIBuilder.zip”2. Open Window > UI Toolkit > UI Builder3. Press the '+' i... Read more
Crash on GetScriptLocalIdentifier(Object*) when creating a new Animation...
Reproduction steps:1. Open the attached project “AnimCrash”2. In the Hierarchy window select Prefab → Canvas → Image GameObject3. Op... Read more
Animation is played on a loop even though "TileAnimationFlags.LoopOnce" ...
Reproduction steps:1. Open project “LoopingTest”2. Open scene “SampleScene”3. Make sure the Inspector window is open4. Enter Play mo... Read more
Crash on BatchRendererGroup::~BatchRendererGroup when entering Play Mode...
Reproduction steps:1. Open the attached “repro-project“2. Press “Ctrl + S” for Windows or “Cmd + S” for macOS3. Enter Play Mode Expe... Read more
Baked Ambient Occlusion strength does not change when the alpha value is...
Steps to reproduce:1. Open the attached project “AlphaIssue“2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open Window > R... Read more
Crash on GenerateTextureAndSpriteRectDataFromAtlasMask when clicking "Pa...
Reproduction steps:1. Open the attached project “Atlas Bug.zip“2. In the Project window select the “New Sprite Atlas“ Sprite Atlas3.... Read more
Undo history is broken when undoing while Color Picker is open
Reproduction steps:1. Open project “HDRBug”2. Open scene “SampleScene”3. Select all “Square”, “Square (1)” and “Square (2)” GameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject