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Fixed

Votes

0

Found in

2022.2.4f1

2023.1.0b2

Issue ID

UUM-25471

Regression

No

Animation is played on a loop even though "TileAnimationFlags.LoopOnce" is used when selecting the Timemap in Editor

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Reproduction steps:
1. Open project “LoopingTest”
2. Open scene “SampleScene”
3. Make sure the Inspector window is open
4. Enter Play mode
5. Wait for the animation to stop playing
6. Select “Grid\Tilemap” GameObject

Expected result: the animation doesn’t start playing again
Actual result: the animation starts playing on a loop

Reproducible with: 2022.2.4f1, 2023.1.0b2
Couldn’t test with: 2020.3.44f1, 2021.3.17f1 (TileAnimationFlags is introduced in the 2022.2 stream)

Notes:
- if the Inspector window isn’t open, the animation will play once after selecting the “Grid\Tilemap” GameObject
- selecting a different object in the scene after selecting the Tilemap, stops the animation loop

  1. Resolution Note:

    Fixed by another internal issue: UUM-25434: AnimatedTiles with LoopOnce set loop again in Editor Playmode when the Tilemap Component is selected

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