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Undo history is broken when undoing while Color Picker is open



Reproduction steps:
1. Open project “HDRBug”
2. Open scene “SampleScene”
3. Select all “Square”, “Square (1)” and “Square (2)” GameObjects in the scene
4. Open Color Picker and select a color that is not white
5. Undo while Color Picker is still open

Expected result: the colors revert to the original
Actual result: all “Square”, “Square (1)” and “Square (2)” GameObjects turn white

Reproducible with: 2020.3.44f1, 2021.3.17f1, 2022.2.4f1, 2023.1.0b1

Reproducible on: macOS Catalina 10.15.7 (Intel)

  1. Resolution Note:

    Closing this as designed.

    To summarize, this is happening because the color picker serializes a default initial color of white when opening it. Having this opened and issuing an undo action on multiple selected objects, the defaulted color gets assigned instead of the original colors. Note that when editing the color property for multiple objects, the color picker, at first, it starts with a standard fallback color which is later is replaced by the color picked (if any).

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