Search Issue Tracker
Incorrect materials get assigned after performing 'Detach faces'
How to reproduce:1. Open the user's attached project2. Open the 'SampleScene'3. In the Probuilder toolbar select 'Face Selection'4. ... Read more
Shader prefiltering takes a long time to query mono attributes on HDRP
When making a build with HDRP in a very small custom project, I have measured that then majority of the prefiltering time is now spe... Read more
[Linux] Editor crashes at "gdk_window_get_frame_extents" when dragging a...
How to reproduce:1. Open the user-attached project (DragAndDropBug.zip)2. Open the "Test Window" by going to the menu bar: Window &g... Read more
[Android] Button can't be pressed after calling startActivityForResult w...
How to reproduce:1. Open the user’s attached “customer_sample.zip“ project ( I modified the project and you can download it here htt... Read more
Unable to change ReceiveGI on Terrain via scripting
Steps to reproduce:1. Open the attached user's project "Changing ReceiveGI.zip"2. See the Console Window error messages related to "... Read more
[2D][Tilemap] Brush tools produce incorrect transormation when using Gam...
How to reproduce:1. Open the attached Project "TIlemap_SamplesTest" and load Scene "SampleScene"2. Open the Tile Palette window (Win... Read more
[VFX Graph] Can't open SGraph by double click in output shader field
when an output is using a shader graph, it would be convinient to open the shader by double click on the shader in the shader field ... Read more
An incorrect sub-asset is picked from a sliced PSD atlas when PSD Import...
Steps to reproduce: Open the attached project Check out the somemenu.uxml file It has two Visual Element items. The bottom one had i... Read more
A redundant warning is thrown when changing the Additional Shader Channe...
How to reproduce:1. Create a new project2. Add a Canvas GameObject into the Scene (UI → Canvas)3. Select the newly created Canvas Ga... Read more
[Linux] Opening the Megacity project's "Megacity" scene crashes the Edit...
How to reproduce:1. Clone the Unity "Megacity-Sample" project by running the following command in the terminal: git clone https://gi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open