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Normal map breaks on iOS
Steps to reproduce:1) Open the attached project.2) Switch platform to iOS. In the Scene, there's a large cube which has a shader tha... Read more
[Skinned Mesh Renderer]Adding bones through a script during runtime corr...
Steps to reproduce: 1. Download and open attached project2. Press play3. Observe as the cube mesh gets corrupted Note: Once this is ... Read more
[Canvas][RenderCamera] Shadows doesn't render on mobile devices
Reproduction steps:1. Open the attached project(Assets folder only, put it into another folder).2. Play the "BadUIShadow" scene in t... Read more
Scroll Rect elastic works only in elastic mode with horizontal and verti...
How to reproduce:1. Open the attached "ScrollRect.zip" project2. Open Controls scene3. There are two Scroll View game objects-Scroll... Read more
[iOS] When "input.Gyro.enabled=true" is set, "input.Gyro.rotation" doesn...
Reproduction steps:1. Open the attached gyro project.2. Build and run "1" scene.3. Rotate a device.- Gyroscope is bound to camera.- ... Read more
Host becomes invisible on other clients after one of the clients disconn...
Check the Edit for attached files Reproduction steps: 1. Open the attached project in Unity ((case_86170-NewTest.rar)2. Open two ins... Read more
Editor crashes when 'Build And Run' is opening the built Xcode project w...
When "Build And Run" is used to open an iOS build with Xcode, Unity Editor crashes when opening Xcode. Steps to reproduce:1) Open th... Read more
[Emit] Using Emit() spawns particles in the wrong location when the syst...
Particle systems offset from the origin point emit particles at the wrong location when Emit() is used. Repro steps:1. Open Scene1 f... Read more
[Compatibility] Opening 5.5 project in 5.4 gives memory issue and crashes
Small project created in 5.5 causes Unity to run out of memory when opened in 5.4 Repro steps:1. Open Attached project in 5.4.1f12. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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