Search Issue Tracker

0
votes
Duplicate

[Android] Distorted particle system on a device

Android

-

Aug 25, 2016

-

Version/s: 5.4.0f3

Steps to reproduce: 1) Download attached project and open in Unity2) Switch platform to android3) Build and Run 'MainGame' scene on ... Read more

0
votes
By Design

SystemInfo.supportsComputeShaders returns true on Windows when launched ...

OpenGL

-

Aug 25, 2016

-

Version/s: 5.4.0f3

Steps to reproduce:1. open User's attached project2. attach script "supportsCompute" to one of the game objects3. check Console Expe... Read more

0
votes
Fixed

[Crash] Editor crash with specific project 100% repro rate

-

Aug 25, 2016

-

Version/s: 5.4.0p2

1) Open the Editor with this project.2) Observe crash. Occurs with GVR-5 and GVR-6, and 5.4.0p2 from which our google VR builds (GVR... Read more

0
votes
Won't Fix

Externally modifying TimeManager.asset while the game is running in the ...

Deployment Management

-

Aug 25, 2016

-

Version/s: 5.4.0f3

Unity tracks both time settings and the actual time in its TimeManager object. In the editor, updating the TimeManager.asset externa... Read more

0
votes
Fixed

[Anim] Crash on open of "Nav Mesh Example” scene

Asset and Scene Management

-

Aug 25, 2016

-

Version/s: 5.5.0b1

Crash on Open of "Nav Mesh Example” scene, of "Mecanim Examples Scenes” Asset Store project. repro:-download "Mecanim Examples Scene... Read more

0
votes
Fixed

[iOS] Texture2D.ReadPixels reads pixels from incorrect position with Met...

iOS

-

Aug 25, 2016

-

Version/s: 5.4.0p1

Steps to reproduce:1) Open the attached project.2) Build for iOS using Metal as Graphics API.3) Run the build on a device via Xcode.... Read more

0
votes
Fixed

[Oculus] Smaller View port rect does not render correcly when using Ocul...

VR

-

Aug 25, 2016

-

Version/s: 5.5.0b1

1) Download the attached project2) Set up CV13) Ensure Oculus is the preffered SDK4) Ensure Single-Pass Stereo is disabled (Single p... Read more

0
votes
Duplicate

Can't profile GPU when Graphics Jobs is enabled

Profiling

-

Aug 25, 2016

-

Version/s: 5.4.0p1

Steps to reproduce:1. open any unity project2. enable "Graphics jobs"3. start profiler and add GPU profiling4. enter play mode Expec... Read more

1
votes
Fixed

SpawnWithClientAuthority and AssignClientAuthority returns TRUE when aut...

Networking

-

Aug 25, 2016

-

Version/s: 5.4.0f3

When calling NetworkManger.SpawnWithClientAuthority(gameObject, conn) or NetworkManger.AssignClientAuthority(gameObject, conn) and c... Read more

1
votes
Fixed

Command buffer with texture array will not render 3rd pass

Graphics - General

-

Aug 25, 2016

-

Version/s: 5.4.0f3

Command buffer attached to the main camera, creates a temporary render target from a texture array in the provided shader.The first ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.