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Crash on ImageConversionBindings::LoadImage when calling LoadImage on un...
How to reproduce:1. Open the attached "1064955_repro.zip" project2. Open the "Main" scene3. Enter Play mode-- Editor crash Reproduci... Read more
Debug view of TerrainCollider is broken
Debug View for the TerrainCollider is not rendered correctly. Actual physics for the Terrain seems to be working properly so it appe... Read more
Collab freezes for a few minutes on updates for projects with 5000+ assets
What happened: For some projects, when downloading a small update (like an added folder or edited prefab/script), the Editor freezes... Read more
Vulkan + Graphics Jobs + OpenVR = Standalone Crash on Rift HMD
Standalone Windows players using Vulkan with Graphics Jobs and OpenVR built from Unity 2018.3.0a5 crash upon launch. I saw this occu... Read more
Shader bundle does not rebuild when changing an included HLSL file
To reproduce: 1. Download attached project "ShaderDependenciesHLS.zip" and open in Unity2. Select "StreamingAssets" folder and delet... Read more
On mobile with one controller, XRNodes for both hands are created
Reported on Oculus Go, so reproduction steps here are for Oculus Go Steps to reproduce:- Open the attached QA provided project: XRTe... Read more
[.NET 4.x] Editor crash when Visual Studio debugger hits RectTransform.r...
How to reproduce:1. Open the attached "1064902_repro.zip" project2. Open the "CrashScript" script3. In Visual Studio, place a breakp... Read more
Adding or removing Command Buffers on a Camera creates Garbage
To reproduce: 1. Download attached project "New Unity Project (3.zip" and open in Unity2. Open "DensityParticles" scene3. Open Profi... Read more
[Windows] Physics.SphereCast does not properly detect collisions when cl...
To reproduce: 1. Download attached project "SphereCast.zip" and open in Unity2. Open "SpherecastMain" scene3. Enter Play mode4. Pres... Read more
Search does not work for samples emitted using Profiler.BeginSample
When emitting a sample usingProfiler.BeginSample("MySample");// do stuffProfiler.EndSample()The sample will show up in hierarchy-vie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List