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0
votes
Fixed

[Editor] Visibility state is not being saved while working in multiple s...

Scene/Game View

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Jun 19, 2019

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Version/s: 2019.1.0b4, 2019.2.0b7

Visibility state for GameObjects is not being saved after removing or unloading the additive scene Steps to repro:1. Create a new pr... Read more

0
votes
Fixed

[Timeline] ArgumentException in SignalReceiver when all Signals are set ...

Package: Timeline

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Jan 11, 2020

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Version/s: 1.0.0, 1.3.0-preview.6

In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more

0
votes
Won't Fix

Checking and unchecking the "Display Shadows" makes a Look Dev window da...

SRP Settings

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Jan 29, 2026

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Version/s: 6000.4.0b5, 6000.5.0a6

How to reproduce:1. Create a new HDRP Unity project2. Go to Window -> Rendering -> Look Dev3. Go to Debug -> Check Display ... Read more

0
votes
Active

SwitchActiveTexturesToBackbuffer causes an unnecessary RG_FinalBlit pass...

Graphics Debugging Tools

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Feb 11, 2026

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Version/s: 6000.3.8f1

How to reproduce:1. Open the attached “IN-132313_Issue_SwitchActiveTexturesToBackbuffer“ project2. Open the “SampleScene” Scene3. Na... Read more

0
votes
Fixed

Asset Store view docking corrupts scene view (5.0 RC3 Mac)

Scene/Game View

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Feb 20, 2015

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Version/s: 5.0.0f3

To reproduce:1. Open a project2. Open asset store3. Dock it in a way which would cause the scene view to resizeExpected result: It d... Read more

3
votes
Fixed

[Local] ParticleSystem.Start doesn't start simulation in some camera loc...

Shuriken

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May 02, 2016

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Version/s: 5.3.4p4

Steps to reproduce: 1. Open attached project2. Open scene "ParticleIssueScene"3. Run scene (make sure that scene view isn't visible)... Read more

0
votes
Won't Fix

Navigation does not work correctly with overlapping buttons

UI

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Nov 13, 2014

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Version/s: 4.6.0f1

To reproduce this bug: 1. Open the attached project2. Open 'WorksNot' scene3. It has 3 Overlapping buttons4. Play the scene5. Select... Read more

1
votes
Fixed

[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...

Terrain

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Jan 14, 2020

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Version/s: 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Repro:1) Create new URP (or HDRP) project.2) Add terrain.3) Bake (you can reduce resolution for faster bake times).4) When bake is c... Read more

0
votes
Active

Empty lists can be applied in Additional Compiler Argument list in Proje...

Player Settings Window

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Nov 10, 2025

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Version/s: 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a4, 6000.5.0a1

Steps to reproduce:1. Create new Unity project2. Open Project Settings window3. Select Player Tab4. Scroll to find “Additional Compi... Read more

0
votes
Active

Shadow cascades and lights flicker when using Shadowmap Sampling

ShaderGraph

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Feb 03, 2026

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Version/s: 6000.0.67f1, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/SampleScene.unity” Scene3. Zoom out in Scene view wh... Read more

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