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"Object reference not set to an instance of an object" is being printed ...
Reproduction steps:1) Open user's attached project2) Open "test" scene3) Make sure main camera has "test" script attached4) Build an... Read more
[iOS] UnityEngine.Apple.ReplayKit.APIAvailable returns 'true' on unsuppo...
ReplayKit is supported on newer devices (iPhone 5S and later), running at least iOS 9. However, on devices that don't support Replay... Read more
Non matching Profiler.EndSample (BeginSample and EndSample count must ma...
Steps to reproduce: 1. Create new project2. Open profiler3. Enable "Profiler Editor"4. Enable "Record"5. Enable "Deep profiler"- Not... Read more
GC allocation for each editor frame when moving scene view
Steps to reproduce: 1. Create new project2. Open profiler and enable "profile editor"3,. Rotate or pan scene view and notice that Do... Read more
[Anim] Can edit Read-Only FBX clip in dopesheet
Can edit Read-Only FBX clip in dopesheet in this specific workflow.This should not be possible. repo:-drop attached fbx into project... Read more
[Linux Editor] .fbx models fail to import if normals need to be recalcul...
If the Mesh on a model has no normals, they are not recalculated and the model doesn't import properly. Steps to reproduce:1) Create... Read more
Mass doesn't update on Prefabs when using AutoMass in a prefab
The Mass property doesn't update when the isTrigger property is turned on and off. This only happens on Prefabs, when the object is ... Read more
Particle system direction is reversed when clicking on it in the hierarchy
Reproduction steps:1. Open the attached project2. Open and play "Scene1"3. Notice that the "PS - MinVertDist" particles are emitted ... Read more
Regression: Unable to build Standalone to the folder outside of the project
Fix has been pulled to trunk and 5.5 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open