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Setting the texture from a UI RawImage with a external texture causes wr...
To reproduce: 1. Open attached project2. Add a new script to the RawImage Object and add this line to Update():if(gameObject.GetComp... Read more
When animating canvas image rect transform position on z-axis transform....
Canvas Image position does not get updated when rect transform position is controlled by animation. Steps to reproduce:1. Open attac... Read more
Editor crashes when creating a prefab in this specific project
How to reproduce:1. Open attached project and in any scene navigate to the "Hierarchy" window2. Create a new empty game object3. Dra... Read more
Unity generates invalid namespace name for projects with '.' in their na...
Fixed in platform/winrt/bugfixes14. Read more
When creating a prefab from the Hierarchy, focus will be changed to anot...
Steps to reproduce : - go to Preferences and enable "Verify saving assets"- create a cube in the Hierarchy- drag the cube to the Pro... Read more
[TrailRenderer] Artifact/false face appears when changing trail direction
Steps to reproduce: 1. Open attached project2. Open scene "GameScreen"3. Select "DRAG THIS OBJECT IN EDITOR" and move it in positive... Read more
[FrameDebugger] Frame debugging, while it is possible to draw trees on t...
How to reproduce:1. Open the attached project2. Open ErrorScene2.unity3. Open Frame Debugger (Window -> Frame Debugger) and click... Read more
Windows Standalone player assumes main display is 'Display 1 (Left)'
Reproduction steps:1. Have a 2 display setup2. Set the second (right) display as Main in Windows Display Settings3. Open a Unity pro... Read more
Animation curve's key time can not be set to a negative number
Animation curve's key time value can not be set to a negative number when typing the negative value using "Edit Key..."Note: draggin... Read more
Linux Player hangs when playing movie
Linux Player is crashing / hanging when playing a movie Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned