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DownloadHandlerAssetBundle.isDone is never set to true
To reproduce:1. Open attached project2. Play the scene "Main"3. Press the button "HANDLER_ISDONE"Notice that the console prints that... Read more
[DX11][Linear][Canvas] View is darker when build is running in non-nativ...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Build and run it in no-native fullscreen4. Notice that view is da... Read more
VR, occlusion and real time lights
A scene with realtime light, bake occlusion and then run the scene. At certain angles the light is disabled for the SteamVR camera. ... Read more
[OpenVR] app built and run with d3d12 crashes on start
standalone players that use OpenVR and D3D12 settings crash when launched. Here's a call stack I grabbed: > d3d12Test_debug.exe!O... Read more
Gizmos are Drawn only for the top most Camera
Reproduction steps:1. Open the attached project ("DELETEUnity55.zip") in Unity2. Open the scene Gizmos3. Make sure that the TopCamer... Read more
Camera renders every object instead of the specific layer object
Reproduction steps:1. Open the attached project in Unity2. Open the Bug Example scene3. Select the Default Camera gameObject.4. In C... Read more
Negative scale isn't taken into account when calculating Transform.local...
Resolved as by design: This is working as expected. The scale of an object doesn't affect the direction of this object, this is a ch... Read more
AssetImport.assetBundleName doesn't return bundle name for assets locate...
Steps to reproduce: 1. Open attached project2. In top menu click "SUPPORT/FindBundleName". This will return assetBundleName for "Ass... Read more
All about bugs
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