Search Issue Tracker
Duplicate
Votes
2
Found in
5.5.0b4
Issue ID
834070
Regression
Yes
Gizmos are Drawn only for the top most Camera
Reproduction steps:
1. Open the attached project ("DELETEUnity55.zip") in Unity
2. Open the scene Gizmos
3. Make sure that the TopCamera gameObject is enabled
4. Observe that you can't see the light's gizmo in game view
Expected: The gizmo appears in all cameras that are directed to it.
Actual: The gizmo is only drawn for the camera with the highest depth
Also I attached a project for 4.7, where everything works
https://fogbugz.unity3d.com/default.asp?ixAttachment=152077&pg=pgDownload&pgType=pgFile&sFilename=834070+4.7+repro.rar
Doesn't work with: 5.5.0b3. 5.5.0b4, 5.4.1p1
Works with: 4.7.2f1, 5.0.4f1, 5.1.f1, 5.2.4f1, 5.3.6p5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
This is a duplicate of issue #780168