Search Issue Tracker
Duplicate
Votes
2
Found in
5.5.0b4
Issue ID
834070
Regression
Yes
Gizmos are Drawn only for the top most Camera
Reproduction steps:
1. Open the attached project ("DELETEUnity55.zip") in Unity
2. Open the scene Gizmos
3. Make sure that the TopCamera gameObject is enabled
4. Observe that you can't see the light's gizmo in game view
Expected: The gizmo appears in all cameras that are directed to it.
Actual: The gizmo is only drawn for the camera with the highest depth
Also I attached a project for 4.7, where everything works
https://fogbugz.unity3d.com/default.asp?ixAttachment=152077&pg=pgDownload&pgType=pgFile&sFilename=834070+4.7+repro.rar
Doesn't work with: 5.5.0b3. 5.5.0b4, 5.4.1p1
Works with: 4.7.2f1, 5.0.4f1, 5.1.f1, 5.2.4f1, 5.3.6p5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics SyncColliders 3x-7x performance regression from 2022LTS to U6
- ListView's '+' button causes a recursively dispatching event when the visual element area is filled up
- Soft keyboard closes immediately after multiple touches are made if Pointer Behavior is set to SingleUnifiedPointer
- UI Image batching breaks when interleaving elements with mixed z-positions and materials
- KeyNotFoundException is thrown when retrieving some values from HyperLinkClickedEventArgs
This is a duplicate of issue #780168