Search Issue Tracker
Duplicate
Votes
2
Found in
5.5.0b4
Issue ID
834070
Regression
Yes
Gizmos are Drawn only for the top most Camera
Reproduction steps:
1. Open the attached project ("DELETEUnity55.zip") in Unity
2. Open the scene Gizmos
3. Make sure that the TopCamera gameObject is enabled
4. Observe that you can't see the light's gizmo in game view
Expected: The gizmo appears in all cameras that are directed to it.
Actual: The gizmo is only drawn for the camera with the highest depth
Also I attached a project for 4.7, where everything works
https://fogbugz.unity3d.com/default.asp?ixAttachment=152077&pg=pgDownload&pgType=pgFile&sFilename=834070+4.7+repro.rar
Doesn't work with: 5.5.0b3. 5.5.0b4, 5.4.1p1
Works with: 4.7.2f1, 5.0.4f1, 5.1.f1, 5.2.4f1, 5.3.6p5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
This is a duplicate of issue #780168