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The WebGL Diagnostics panel shows Total/Used JS Memory as N/A on Desktop...
Steps to reproduce: Open a new Unity project Set Build target to WebGL Go to Project Settings>Player>Publishing Settings and t... Read more
Crash in native ImposterRenderTexture destructor
Steps to reproduce: Open the attached project Go to Window>General>Test Runner Select the Play Mode test tab Run the test "_02... Read more
BatchRendererGroup draws have poor thread load balancing in some cases
A user on the forum reports that BatchRendererGroup is taking longer than GameObjects for their workload. The issue seems to be that... Read more
[VFX Graph] Shadows flicker when effect is out of camera frustum
How to reproduce: Import the attached package (Reproducible with both URP&HDRP, I exported repro from URP project) Open 108.a_Sh... Read more
Crash on GfxDeviceGLES::DrawBuffersBatchMode when entering Play Mode
Reproduction steps:1. Open the user’s project2. Enter Play Mode Expected result: Unity Editor enters the Play ModeActual result: Uni... Read more
Console gets spammed with errors whenever Motion Vectors are disabled af...
How to reproduce:1. Open the attached “EmptyProject” project2. Select “PlayerControlerFPS” → “Main Camera” in the Hierarchy3. Enable... Read more
[VFX] VFX assets drag and dropped under a parent are still created in th...
Steps to reproduce: 1) Open attached project 2) Simply drag n drop VFX asset under a parent object 3) Observe that the created VFX o... Read more
[VFX] Subgraph Operators cannot be dragged and dropped to Subgraph block...
How to reproduce: Import the attached package Open Subgraph Block.vfx Drag and drop Oprator.vfx to Block.vfx Actual result: Operator... Read more
Misleading Light Probes property in inspector when APV is enabled
Steps to repro: 1) Simply create any 3d object and a VFX graph in your scene 2) Check their Inspectors -> Probes/Light Probes too... Read more
[HDRP] RTGI doesnt work properly when fog is enabled
Ray-traced Global Illumination doesn't seem to work properly while the fog is also enabled. The ambient lighting starts leaking thro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open