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0
votes
Duplicate

Stretching window is not restricted past EditorWindow.maxSize

Editor - Other

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Jan 27, 2016

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Version/s: 5.3.0f4

Reproduction steps:(Gif attached) 1) Open users attached project. 2) In the toolbar click Test Bug > Open Window with Bug. 3) Stretc... Read more

0
votes
Fixed

[WebGL] build fails with IL2CPP error

WebGL

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Jan 27, 2016

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Version/s: 5.4.0b3

-e: see title. even an empty build fails on Windows and OSX. -tested on Version 5.4.0b3 (6110a3bcdf6e), Tue, 26 Jan 2016 23:11:05 G... Read more

0
votes
Fixed

Can edit imported read-only animation clip

Animation Window

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Jan 27, 2016

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Version/s: 5.4.0b3

Can edit imported read-only animation clip Import Interpolations.fbx Add prefab and animation to project Note that keys cannot be m... Read more

2
votes
Fixed

[iOS]"Could not load file or assembly 'UnityEditor.iOS.Extensions" when ...

iOS

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Jan 27, 2016

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Version/s: 5.4.0b3

To Reproduce: 1. Open the attached project, observe that, when it's loaded you'll get this error: "FileNotFoundException: Could no... Read more

0
votes
Won't Fix

When an Image component on a Scroll View contents is disabled scrolling ...

UI

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Jan 27, 2016

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Version/s: 5.3.2p1

Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open and play the "TestScene" scene 3. Scroll trough the elements... Read more

1
votes
Fixed

NetworkServer.GetConnectionStats are wrong with more than 1 client

Networking

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Jan 27, 2016

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Version/s: 5.3.1p4

Reproduction steps:(Gif below) 1) Open users submitted project and build it twice. 1.1) Alternatively you can run three copies of ... Read more

0
votes
Fixed

Instantiating UI objects during runtime with localscale set to 0 (and in...

UI

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Jan 27, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1) open attached project 2) play scene 'test' Actual behavior: notice boxes are solid green without any text 3)... Read more

0
votes
Fixed

[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...

Networking

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Jan 27, 2016

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Version/s: 5.4.0b3

Steps: 1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery ==> It returns... Read more

2
votes
Fixed

[GI] Lightmapping Artifacts

Progressive Lightmapper

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Jan 27, 2016

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Version/s: 5.3.1p4

We are seeing lightmap artifacts on the scenes after baking them. The problem tends to happen in the darker meshes that are also "to... Read more

0
votes
Fixed

Error after changing Packing Tag and after applying it

2D

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Jan 27, 2016

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Version/s: 5.4.0b3

Reproduction steps: 1) Open attached project and select sprite sheet in Sprites folder. 2) In the inspector change Packint Tag, erro... Read more

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