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AR Camera Background package rule appears twice in MARS Project Validation
Synopsis MARS Project Validation includes this rule twice: [AR Foundation AR Camera Background available] ‘AR Foundation’ package is... Read more
Simple Platformer MARS Template freezes on iPhone
Synopsis The PlatformerSimple scene from the Mars Template that the Mars Tutorial references freezes on iPhone 13, probably on the f... Read more
Graphics artifact in Device view after adding Point Cloud Visualizer
Synopsis When I add a Point Cloud Visualizer to a scene and then use MARS simulation via Game view Play mode, graphics artifact appe... Read more
MARS content includes materials that do not upgrade to URP
Synopsis I made a new project which includes: - Basic Simulation Environments Pack - MARS Nav Mesh - Unity MARS Basic Templates - Un... Read more
Async setup does not work when running tests with the Test Framework
Reproduction steps:1. Open the user's project2. Open Test Runner window (Window -> General -> Test Runner)3. Run all tests (Pr... Read more
[Burst] Wrong Function gets called when Function overloading is used aft...
Reproduction steps:1. Open the attached project “Burst test”2. Open “Test” Scene3. Enter Play mode4. Observe the Console output5. Op... Read more
Error “Burst error BC1054: Unable to resolve type `T. Reason: Unknown.`”...
To reproduce:1. Open the user’s project2. Open the Console Expected result: No errorsActual result: Error “Burst error BC1054: Unabl... Read more
Navmesh is not baked on the ends of Terrain when it's inside of a volume...
Reproduction steps:1. Open the attached project "BugTests.zip";2. Open the navmesh.unity scene;3. If it's not baked, go the Navigati... Read more
'NavMeshDataInstance' does not contain a definition for 'FlagAsInSelecti...
Reproduction steps: Open the user attached project Observe the Console Expected result: no errors appearActual result: an error appe... Read more
Coverage does not cover some lines when executed code path throws an exc...
Reproduction steps:1. Open user attached Project2. Open Window > General > Test Runner3. Run All Playmode tests4. Open Window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject