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[LWRP] Changing render scale in runtime has no effect since LWRP 3.3.0
Steps to reproduce:1. Open attached project with lwrp 4.0.0 or higher2. Play the scene3. Observe that render scale changed in runtim... Read more
Incorrect position using <Position> instead of <Transform> when changing...
Steps to reproduce:1. Open original project "TurnBasedBattle.zip"2. Open "TurnedBasedBattle" scene3. Press "Play"4. Press load field... Read more
Unity Crashes on GC_win32_get_memObject when allocating a lot of objects
How to reproduce:1. Open user's attached project2. Open and launch scene "Samplescene"3. Select cube gameObjects under "MemoryChunk"... Read more
Visual Studio continues to warn about unsafe code when unsafe code is en...
How to reproduce:1. Open the attached project ("case-1105512-Unsafe Code.zip")2. Notice the error regarding "unsafe code" in the con... Read more
Weird colors on camera feed using ARCore with HDR enabled in Graphics Se...
When running ARCore with HDR enabled on certain devices (some models of Samsung S8+ and S9+), the green and blue color values in the... Read more
Rect Transform tool handles sometimes become ungrabbable
How to reproduce:1. Open the user's attached project2. In the Project window enter "New Scene"3. In the Hierarchy window select Canv... Read more
Assertion raises while dragging script onto prefab asset Inspector
Steps:1. Create a script2. Create a new scene3. Add empty GameObject4. Drag GameObject to Project Brower to make a prefab asset5. Se... Read more
Exporting package without ExportPackageOptions.Recurse exports an empty ...
To reproduce:1. Open attached project "packageexport.zip"2. Press Test > Export Package3. Delete Dossier1 folder from Assets fold... Read more
Linear color space build can be started with WebGL 1.0 in the API list
-e: when selecting Linear color space there should be a hint that you need to remove WebGL 1.0 from the API list and you should not ... Read more
Trying to turn a prefab instance with missing asset into a prefab again ...
Steps to repro:1. Create a GameObject2. Turn it into a prefab3. Delete the prefab asset4. Drag prefab instance in the project view. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code