Search Issue Tracker
Fixed in 0.3.0-preview
Votes
0
Found in [Package]
0.0.9-preview
Issue ID
1093833
Regression
No
[iOS, Android][Sensors] Cannot set samplingFrequency, trying to set it breaks sensor on iOS
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/280
Expected result:
InputSystem.EnableDevice(Accelerometer.current);
// Accelerometer.current.acceleration works fine
Accelerometer.current.samplingFrequency = 30.0f;
// Accelerometer.current.samplingFrequency returns 30.0f
// Accelerometer.current.acceleration works fine and samples in frequency that is set
Actual result:
on iOS:
InputSystem.EnableDevice(Accelerometer.current);
// Accelerometer.current.acceleration works fine
Accelerometer.current.samplingFrequency = 30.0f;
// Accelerometer.current.samplingFrequency returns 0
// Accelerometer.current.acceleration stops updating, disabling/enabling doesn't help
The issue here is that samplingFrequency returns 0 instead of actual frequency and that it breaks the sensor
on Android:
InputSystem.EnableDevice(Accelerometer.current);
// Accelerometer.current.acceleration works fine
Accelerometer.current.samplingFrequency = 30.0f;
// Accelerometer.current.samplingFrequency returns 0
// Accelerometer.current.acceleration works fine (can't tell if sampling frequency actually changed though)
The issue here is that samplingFrequency returns 0 instead of actual frequency and possibly doesn't set frequency to the wanted value?
The same happens with all the other sensors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
- TableEntryAdded event is not triggered when a new entry is added in the Localization Tables window
- The macOS Player is built to a different folder than the selected one when the Player is built on Windows
- Editor memory leak in VisualElement when recompiling in a blank URP project
Add comment