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CPU usage time for the CullScriptable method is ~1 ms per 200 portals wh...
How to reproduce:1. Open the attached “1334716” project2. Build And Run the project Scenes on Android with the “Development Build” f... Read more
Crash on tlsf_free when entering Play mode
Reproduction steps:1. Open the user’s attached project “Bullet_Hell.zip“2. Enter Play mode Expected result: The Editor does not cras... Read more
[Mobile Notification] Unable to select wanted settings when editing them...
Open the attached "Main.zip" project Go to Edit > Project Settings > Mobile Notifications > iOS Enable "Request Authorizati... Read more
NullReferenceException error thrown when creating or selecting Text in H...
How to reproduce:1. Open up any project2. In the Hierarchy right click and create "UI > Text - TextMeshPro"3. Import TextMeshPro ... Read more
IL2CPP Build fails with "error C2059: syntax error: ')' " when "Faster (...
How to reproduce:1. Open the attached project "Minimum Project To Reproduce The Bug.zip"2. Build the project Expected results: Build... Read more
[MacOS] Crash when opening project while HOME is null
Reproduction steps:1. Create an empty project2. Open Terminal3. Run the command “{{{}unset HOME{}}}“4. Open the project through Term... Read more
[MacOS][Templates] "Metal: Vertex shader missing buffer binding at inde...
Templates affected: URP Sample, Cinematic, First Person Shooter Open one of the mentioned templates Observe the console Expected res... Read more
[DX12] Object becomes invisible in the scene when changing to DX12
Reproduction steps:1. Open the attached project “MeshTest”2. Open “Test” Scene3. Inspect the Scene view4. Go to Edit > Project Se... Read more
Tests do not load when TestFixtureSource returns multiple items
How to reproduce:1. Open the attached “UnitTestFailure” project2. Select “Window“ → “General” → “Test Runner” in the main menu bar3.... Read more
Different values received when using character.glyphHeight on Windows an...
How to reproduce:1. Open the attached project2. Enter Play Mode and in the Console window observe the Glyph height Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open