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Undo.RecordObject is not working correctly when it is applied to the mem...
How to reproduce:1. Open the user-attached project “BugReport”2. Open the “main” Scene3. Select “Main Camera” Game Object in the Hie... Read more
[URP] Motion Blur is not displayed correctly, motion is not calculated
Steps to reproduce: Open attached project and open SampleScene Observe that Main camera has post processing enabled Observe that Glo... Read more
Scrollbar Direction changes are not being saved when changing it in open...
To reproduce:1. Open the user’s project2. Open the “SampleScene”3. Open the “ScrollBar Vertical” Prefab (Assets → Prefabs)4. Change ... Read more
2D Skin with AlwaysUpdate unchecked will not deform anymore when culled ...
To reproduce:1. Open the project “SkinBugReport”2. Enter Play mode3. Move the Main Camera away, so the rabbits cannot be seen in the... Read more
IL2CPP build is throwing ExecutionEngineException error when Cinemachine...
Reproduction steps: Open the attached project (CinemachineBug.zip) Press File>Build and Run Select Build folder Exit Build Open P... Read more
Multi-display rendering is displaying the first camera's view on both di...
How to reproduce:1. Open the user’s attached project2. Build the project for an Android/iOS device3. Connect an external display to ... Read more
AssetDatabase is not ready in InitializeOnLoadMethod nor in OnPostProces...
Reproduction steps:1. Before opening the user’s attached project make sure the Library folder is deleted2. Open the user’s attached ... Read more
[VFX Graph] Shader Error on Output Particle Quad(World Space) Node
Reproduction steps: Open the user's attached “Project.rar” project Open Assets > “fx_test” VFX Graph Observe Console Expected res... Read more
“NullReferenceException” and “Failed loading overlay “PBR Validation Set...
How to reproduce:1. Create a new Unity project2. In a Scene view select the Draw Mode button3. In opened submenu select Validate Alb... Read more
[Pathtracer] Pathtracer is missing an API to know the current progress o...
It's a bit of a feature request but it makes the current recording of some frame a bit cumbersome because we have to count the frame... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons