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UnityEngine.Application.identifier returns an empty string when called i...
How to reproduce:1. Open the attached project "identifier.zip"2. Open File>Build Settings...3. Switch Platform to Universal Windo... Read more
Some Textures are wrongly imported and interpreted as Single Channel Cub...
User's attached texture is interpreted as a Single Channel Cube map instead of a Default 2D texture when importing in Unity 5.5. As ... Read more
Editor crashes on SpeedTreeImporter::WriteDeferredAlphaCorrectionPaths w...
Steps to reproduce:1. Open the attached project “spmAssetCrash“2. Select the “Assets/Needle_Maker_Desktop_Narrow_Modeler_Use_Only.sp... Read more
[Mono] Linq.Expressions.Expression.Call (Expression, MethodInfo, Express...
To Reproduce:1. Run the attached project.2. Observe that, 'ArgumentException: instance' (System.ArgumentException when building in m... Read more
AnimationClipPlayable::SetClip crashes Unity when animation is recorded ...
To reproduce:1.Open attached project2.Open "MecanimCrash.unity" scene3.Enter play mode4.Press "c" on your keyboard5.Observe Unity cr... Read more
[SpriteShape] EditSpline events are processed outside the Scene View
Steps to reproduce: 1. Open any Unity project2. Ensure that the 2D SpriteShape package is installed3. Create a new sprite shape (Gam... Read more
[Shuriken] Crash on WriteMinMaxGradient when attaching to sizeOverLifeti...
Steps to reproduce: 1. Download and import attached project. (repro-case_763664-VFXAdjustmentTest.zip)2. Open scene main.3. Drag and... Read more
[IL2CPP] Build is unsuccessful when using function comparison
Reproduction steps: Open the user attached project Press File → Build And Run Expected result: Build is successfulActual result: Bui... Read more
Reflection Probes can end up in an invalid state and stop working
The internal state of a Reflection Probe is not properly reset when it is disabled and enabled. If a Reflection Probe is disabled du... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed