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Baking terrains with GPU PLM results in a system lock-up or crash on Int...
Steps to reproduce: Download and open LightmapAA.zip project Open TestScene03 Make sure that Progressive GPU is selected as the baki... Read more
Localization String value search returns 0 string tables when no charact...
Reproduction steps:1. Open the “MinProject” project2. Open the “MyScene“ scene3. Select the “MyObject“ GameObject4. In the Inspector... Read more
Cloud Build Support for Bolt
We've had more than one user run into problems with Bolt and Cloud Build. They usually get in touch with Unity, who contacts us, who... Read more
NavMeshSurface is generated on the 'Is Trigger' Collider when ‘Use Geome...
Reproduction steps:1. Open the attached ‘NavMeshSurfaceIncludesTriggersRepro’ project2. Open the ‘Repro’ Scene3. Observe the ‘NavMes... Read more
NetworkVariable with both Read&Write Permission set to Owner doesn't hav...
Based on GitHub issue 2094 h2. DescriptionNetwork Variable with both ReadPerm = NetworkVariableReadPermission.Owner and WritePerm = ... Read more
NetworkVariable with both Read&Write Permission set to Owner doesn't hav...
Based on GitHub issue 2094 h2. DescriptionNetwork Variable with both ReadPerm = NetworkVariableReadPermission.Owner and WritePerm = ... Read more
Terrain holes are not rendered in Build when the Shader Graph package is...
To reproduce:1. Open the project “IN-10461”2. Build And Run3. Observe holes in the terrain4. Install the Shader Graph package into t... Read more
Importer(TextureImporter) generated inconsistent result for asset when i...
How to reproduce:1. Open the attached project "Heads"2. Open the "SCENE" scene3. Observe the result Expected result: Assets look the... Read more
[Backport] "Invalid memory pointer was detected in ThreadsafeLinearAlloc...
How to reproduce: 1. Open the attached project "sprite.zip"2. Open File>Build Settings...3. Enable Development Build4. Build And ... Read more
[Backport] "Invalid memory pointer was detected in ThreadsafeLinearAlloc...
How to reproduce: 1. Open the attached project "sprite.zip"2. Open File>Build Settings...3. Enable Development Build4. Build And ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Hierarchy Window's Show Attached StyleSheets view option does not display used StyleSheets
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open