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Votes
6
Found in [Package]
12.1.6
13.1.7
14.0.2
Issue ID
SGB-157
Regression
Yes
Terrain holes are not rendered in Build when the Shader Graph package is installed (built-in renderer)
To reproduce:
1. Open the project “IN-10461”
2. Build And Run
3. Observe holes in the terrain
4. Install the Shader Graph package into the project
5. Build And Run
Expected result: Holes are rendered
Actual result: Holes are not rendered
Reproducible with: 12.0.0 (2021.2.0b2), 12.1.7 (2021.3.6f1), 13.1.8 (2022.1.9f1), 14.0.3 (2022.2.0b1), 15.0.0 (2023.1.0a2)
Not reproducible with: 10.9.0 (2020.3.37f1), 12.0.0 (2021.2.0b1)
Reproduced on: macOS Monterey 12.4 (Intel)
Note:
- This appears to be a visual error only, as the terrain collider, navmesh, etc are respecting the hole area, and it appears to render correctly in the editor
- With 2021.2.0b2 - 2021.2.0b16 reproducible not every time
Comments (6)
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Eloujah
May 30, 2023 12:59
I'm having the issue with Unity 2021.3.4f1 (Build-in RP) and Shader Graph 12.1.7, built with Windows 10 and 11.
Eloujah
May 29, 2023 15:02
I'm having the issue with Unity 2021.3.4f1 and Shader Graph 12.1.7
akareactor
Feb 08, 2023 10:37
U2021.3.12, holes in terrain began to show up after removing Shader Graph (built-in renderer).
btaylor40
Dec 19, 2022 15:33
This is still quite annoying and frankly shouldn't have even taken this long to resolve.
Still not showing holes in 2021.3.11f1
riaarvr
Nov 16, 2022 15:50
True. Critical problem, 2021.3.2f1
jalbastefan828
Oct 29, 2022 11:06
The bug is also active in version 2021.2.17 (Terrain Tools 4.0.3)