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Issue ID




Terrain holes are not rendered in Build when the Shader Graph package is installed (built-in renderer)

Package: Shader Graph


To reproduce:
1. Open the project “IN-10461”
2. Build And Run
3. Observe holes in the terrain
4. Install the Shader Graph package into the project
5. Build And Run

Expected result: Holes are rendered
Actual result: Holes are not rendered

Reproducible with: 12.0.0 (2021.2.0b2), 12.1.7 (2021.3.6f1), 13.1.8 (2022.1.9f1), 14.0.3 (2022.2.0b1), 15.0.0 (2023.1.0a2)
Not reproducible with: 10.9.0 (2020.3.37f1), 12.0.0 (2021.2.0b1)

Reproduced on: macOS Monterey 12.4 (Intel)

- This appears to be a visual error only, as the terrain collider, navmesh, etc are respecting the hole area, and it appears to render correctly in the editor
- With 2021.2.0b2 - 2021.2.0b16 reproducible not every time

Comments (6)

  1. Eloujah

    May 30, 2023 12:59

    I'm having the issue with Unity 2021.3.4f1 (Build-in RP) and Shader Graph 12.1.7, built with Windows 10 and 11.

  2. Eloujah

    May 29, 2023 15:02

    I'm having the issue with Unity 2021.3.4f1 and Shader Graph 12.1.7

  3. akareactor

    Feb 08, 2023 10:37

    U2021.3.12, holes in terrain began to show up after removing Shader Graph (built-in renderer).

  4. btaylor40

    Dec 19, 2022 15:33

    This is still quite annoying and frankly shouldn't have even taken this long to resolve.

    Still not showing holes in 2021.3.11f1

  5. riaarvr

    Nov 16, 2022 15:50

    True. Critical problem, 2021.3.2f1

  6. jalbastefan828

    Oct 29, 2022 11:06

    The bug is also active in version 2021.2.17 (Terrain Tools 4.0.3)

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