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[Importers] Fatal Error when importing large assets and the system has r...
TL; DR: Drag & Drop 40 GB file to Unity will crash Unity. Maybe we should check if we have enough memory to load the file and th... Read more
[Android] [GearVR] Cannot change Anti-aliasing settings in runtime
Steps to reproduce: 1) Download attached project '56f3AAIssue.zip' and open in Unity2) Create OSIG file for testing device3) Enable ... Read more
A specific character stucks in game view after a few seconds, when it's ...
To reproduce:1. Open project2. Play 'GameStaging' scene3. Click mouse a few times, player will be spawned.4. Wait until player will ... Read more
[WASM] profiler doesn't work with Firefox
-e: see title--works in Canary59, tested and broken in FF53 and FF55 -repro:--open attached project--enable wasm, dev build & au... Read more
[WASM] downgrade startup logging from 'error'
-e: when starting WASM build several lines about it are logged in the error category while they are just informal and should look le... Read more
[WSA] Harmless error message is printed out to console when building Uni...
Reproduction steps:1. Open any project using 5.6.0f32. Build to Universal 8.1 with C# projects enabled3. Assertion failed message is... Read more
Anchor Preset labels are shown "custom/custom" in all selected Anchor Pr...
Reproduction steps:1. Open the attached project;2. Open the scene "AnchorPresetTesteScene";3. Click Canvas -> Panel;4. Change Anc... Read more
EditorGUILayout.EnumMaskField does not support having 0 valued consts
Reproduction steps:1. Load up the attached project and open "testscene.unity"2. Select "GameObject" in the Hierarchy3. Note that in ... Read more
[Rendering][Shader] Default Standard Terrain material is overspecular
Steps to repro: 1. Open attached project and 't1' scene;2. Notice that there is terrain with Default Standard terrain shader; Expect... Read more
Build & Run button does not build, throws an error
To reproduce:1. Open a new project;2. Press File > Build & Run (or Ctrl+B);or2. Press File > Build Settings... > Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open