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1
votes
By Design

Malformed .fbx mesh causing extremely large UV Metrics

Asset - Importers

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Feb 14, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project "MeshMetrics.zip" 2. In Project window, find and select a mesh named "103" a child of "l... Read more

0
votes
Won't Fix

[Android] App crashes when starting another activty while the app is in ...

Mobile

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Jul 19, 2019

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Version/s: 2017.4, 2018.4, 2019.1, 2019.1.10f1, 2019.2, 2019.3

Repro steps: 1. Open user attached project 2. Make sure Scripting Backend is set to IL2CPP 3. Build and run the app on Android 4. Ru... Read more

1
votes
Fixed

[Linux] Can't get back the cursor if it's locked and hidden while in pla...

Linux

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Jul 08, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1) Create a new project 2) Create a new script 3) Add the following to Start: Cursor.visible = false; Cursor.lockState... Read more

0
votes
Won't Fix

Unity editor crashes if code has nullable structs with circular dependency

Scripting

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Dec 12, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open attached project "754243.zip" 2. In Project window, open "Test.cs" script 3. Uncomment and save the code ... Read more

0
votes
Won't Fix

Videoplayer fails to start throwing DOMException

WebGL

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Feb 20, 2019

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Version/s: 2019.2.0a6

-e: see title --works in FF and Edge --regression in Chrome, not with us it seems -repro: --build attached project --put video file... Read more

0
votes
Duplicate

[PacMan] Errors regarding TextMeshPro, Analytics and Advertisement packa...

Packman

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Feb 14, 2019

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Version/s: 2019.2.0a5, 2019.2.0a6

Errors regarding TextMeshPro, Analytics and Advertisement packages thrown in the console on importing packages from package manager ... Read more

0
votes
Fixed

[IL2CPP] SafeHandle.ReleaseHandle never called in player when handle is ...

IL2CPP

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Aug 08, 2019

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Version/s: 2018.3.0b12, 2018.4.2f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Download attached project (SafeHandleRepro.zip) 2. Build an IL2CPP Standalone Build 3. Add a breakpoint in Te... Read more

0
votes
Fixed

[Improved prefabs] "MissingReferenceException" is thrown on applying cha...

Scene Management

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Jun 19, 2019

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Version/s: 2019.1.0a11, 2019.2.0b7

"MissingReferenceException" is thrown on applying changes through override window when a component is removed. Refer the attached vi... Read more

0
votes
Fixed

Terrain only renders the mesh renderer ir root gameObject of a tree prefab

Terrain

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Apr 09, 2019

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Version/s: 2017.4.20f2, 2019.2.0a11

Terrain only renders the mesh renderer in root gameObject of a tree prefab To reproduce: 1. Open attached project 2. Open SampleSce... Read more

0
votes
Fixed

Hinge joint motor applies torque as impulse instead of as force when use...

Physics

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Jun 24, 2019

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Version/s: 2018.3.0a5, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a5

How to reproduce: 1. Open the attached project ("case_1165338-HingeJointForceModeBug.zip") 2. Open the repro scene ("SampleScene") 3... Read more

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