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[Windows] Alpha0 is not registered when combined with certain other keys
Reproduction steps: 1. Open the attached project "1413670.zip" 2. Enter Play mode 3. Press LeftControl + RightShift + Alpha0 Expect... Read more
Inconsistent ENABLE_PROFILER scripting defines in InputManager.cs when u...
How to reproduce: 1. Create a new project using the default 3D template 2. Import the "Input System" package 3. Open the package's "... Read more
[Input System] Controller isn't listed as one of Devices under Player In...
How to reproduce: 1. Open the user's attached project "UnityInputSystemTest.zip" 2. In the Project tab, open Assets/Scenes/SampleSce... Read more
[InputSystem] Could not assign InputActionReference value programmatically
How to reproduce: 1. Open the attached project "1306769.zip" 2. Load the "ButtonRemapScreen" scene 3. In the Menu bar click on 'Test... Read more
Exceptions about previously open action map being thrown when opening ne...
-e: see title, no functionality broken though -repro: --setup: ---have project A open in editor and open an action map in the map ... Read more
Virtual Mouse Cursor calls OnClick event twice when doing a submit actio...
How to reproduce: 1. Open the attached project's "case_1311114-Project.zip" Scene labeled "GamepadMouseCursorSample" 2. Enter the Pl... Read more
All Input Action Maps are active simultaneously when switching them with...
Reproduction steps: 1. Open the attached “IN-104974.zip” project 2. Open the “SampleScene” 3. Enter Play mode 4. Press “Enter” ... Read more
UI Action Map's events are triggered when the it is not enabled
Reproduction steps: 1. Open the attached “ASDQWE” project” 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play ... Read more
PointerEnterEvent not triggered when using a Touch pen and Old Input System
Reproduction steps: 1. Open the user's attached project 2. Build and Run the project 3. Hover over the red block using a pen Expect... Read more
New Input System doesn't print full debug information in the Inspector's...
Reproduction steps: 1. Open the attached "160386-DebugPointerOldInputSystem.zip" project 2. Open the "test" Scene 3. Enter the Play ... Read more
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