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EditorGUILayout.EnumPopup doesn't save changes from prefab edit mode whe...
Steps to reproduce:1. Open the original project "PrefabsBug.Unity.zip"2. Go to Project window Assets->Prefabs3. Double click on t... Read more
Cubes not drawn to shadow map when their Y scale is 0.14 and directional...
How to reproduce:1. Open attached project "case_1112631-ShadowIssue" and scene "SampleScene"2. Inspect the Scene or Game View Expect... Read more
The FBX model animation jumps in different Scene places when Root Motion...
How to reproduce:1. Open attached "case_1112616-rootMotion" project2. Play the Scene Expected result: The object moves in one direct... Read more
The `finally` block is not called in UnityTest if error message is logged
Steps to reproduce:1. Download 1112534_repro.zip project2. Run test in play mode Expected results: Code in both "try" and "finally" ... Read more
[Collab] Unable to Compare Files or Folders when using WinMerge without ...
To reproduce:1. Open a project from Collaboration2. Make sure Revision Control Diff/Merge is set to WinMerge3. Click "See difference... Read more
Animation transitions with "Exit Time" of 1 happen without regard for th...
How to reproduce:1. Open attached project "case_1112484-NormalizedTime" and scene "SampleScene"2. Enter Play Mode3. Select "Cube" to... Read more
[Noodles] Deleting a block preserves the connected noodle
Repro steps:1. Attach any node to a block2. Delete the block3. Observe how the node's noodle is still shown (video attached). Expect... Read more
Custom scripted Editor menu function is not triggered via hotkey combina...
To Reproduce:1. Open attached project ("ShortcutsCustom")2. Enter Play mode3. Press CTRL+L-- A scene is added to the current scene4.... Read more
[Unity ECS] Interface references in SharedComponentData not working
How to reproduce:1. Open attached project "ECSBug.zip" and scene "SampleScene"2. Enter Play mode3. Observe Console window Expected r... Read more
Ambient lighting is different in Prefab editing Mode
Steps to reproduce:1. Create a new scene2. Set Environment Lightning Source to Color and Ambient Color to white (FFFFFF)3. Open Proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script