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Shader compiler crash when compiling compute shaders in -nographics mode
How to reproduce:1. Open the user attached project2. Open the project destination folder3. In the BuildNoGraphics.bat add the Editor... Read more
[iOS] Shaders are recompiled on subsequent builds
Reproduction steps:1. Download and open the attached "urp_template.zip" project2. Build the project for iOS3. Repeat step 2 Expected... Read more
Scene Depth node doesn't return a proper depth value when used in a Deca...
Repro steps: Open the scene in the attached project Look at the rendering (see attached image) From left to right the decal displays... Read more
[Linux] "Clear filters" button text is not fully visible in Package Mana...
How to reproduce:1. Create new Unity project2. Open Package Manager (Window > Package Manager)3. Observe Clear Filters button Exp... Read more
OnClick event can use private method when that method is assigned before...
Reproduction steps:1. Open the attached project "BugRepro.zip"2. Open "SmpleScene" Scene3. Enter Play mode and click on the button i... Read more
The themes are not accessible when using UI Builder
Reproduction steps: Open the “UIBuilderBugs.zip” project Create and open a new UI Document Observe themes Expected result: Dark Them... Read more
Headers in the Inspector are duplicated when using HeaderAttribute
Reproduction steps:1. Open the attached ‘UIToolkitBug' project2. Open the 'Scene'3. Select the 'Bug' GameObject and observe it in th... Read more
[Android][Input] Keyboard input field sometimes re-opens after closing it
How to reproduce:1. Open the attached "NewInputSystem" project2. Build and Run the "SampleScene" on an Android device3. Select and t... Read more
[macOS] 'Scene(s) have been modified' modal is shrunk/expanded when swit...
Reproduction steps: Open the user's attached project Modify the Untitled Scene Open Assets > Scenes > Sample Scene Press Cance... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
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