Search Issue Tracker
Fixed
Fixed in 2022.2.3f1, 2023.1.0a21
Votes
1
Found in
2022.2.0a18
2023.1.0a1
Issue ID
UUM-8259
Regression
Yes
Headers in the Inspector are duplicated when using HeaderAttribute
Reproduction steps:
1. Open the attached ‘UIToolkitBug' project
2. Open the 'Scene'
3. Select the 'Bug' GameObject and observe it in the Inspector
Expected result: Every header is displayed once
Actual result: 'A’ and 'B’ headers are duplicated
Reproducible with: 2022.2.0a14, 2022.2.0a18, 2023.1.0a1
Not reproducible with: 2021.3.4f1, 2022.1.4f1, 2022.2.0a13
Could not test with: 2020.3.35f1 (Console errors)
Reproduced on: macOS 11.6 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Resolution Note (fix version 2022.2.3f1):
Fixed for 2022.2.X: Headers in the Inspector are duplicated when using HeaderAttribute