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MonoBehaviour.OnApplicationFocus not supported on iOS
To Reproduce:1. Open the attached Project. Build & Run to the device. Expected:1. Every call to MonoBehaviour.OnApplicationFocus... Read more
Chinese language bar does not show in full screen mode
To reproduce:- Import attached "test.unitypackage" and load the scene "test"- Make a Windows standalone build- Set the keyboard lang... Read more
UNDO doesn't work when changing a character controller
To reproduce:- Open attached "test.unitypackage" and open the scene "test"- Select the "3rd Person Controller"- Press SHIFT and drag... Read more
Shuriken: Adding a burst to a particle system causes inconsistencies whe...
Standard system.Add a burst.Start scrubbing. Read more
Break Backwards Compatibility: Time.realtimeSinceStartup seems to be wro...
Time.realtimeSinceStartup seems to be wrong in Awake and OnEnable when called the first frame of the game. FrameCount also appeared ... Read more
[Particles] Inconsistent emitter behaviour with scale.
Looks like the emitter gizmos respect scale, but the emitter itself does not. See attached screenshot. In the attached screenshot, t... Read more
Some menu items are not available through EditorApplication.ExecuteMenuItem
Certain menu items - mainly in the File, Edit, and Window menus - are not recognised by EditorApplication.ExecuteMenuItem. For examp... Read more
[Graphics, Sub-Emitters] Emits not consistent for sub emitters
Add default particle system with death on collision. Notice how the sub emitter flickers when you animate cone size of parent. Read more
Shuriken: Sub emitters: Particles are offset from parent particles in sc...
1. Place default particle system2. Add default birth sub emitter3. Set emission to 5Notice how when you scrub, you get a gap that di... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized