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Multiple NullReferenceExceptions are thrown after assigning a Transform ...
Reproduction steps:1. Open the attached 'Project_IK_Issues' project2. Open the 'SampleScene'3. Observe the Console Expected result: ... Read more
Water Tests disabled on metal due to an issue with the metal API
No description entered in Cloud incident. Read more
[HDRP] refraction proxy volumes projection breaks depending on camera or...
Create a scene with a transparent object inside a small room, make a reflection probe using proxy volume at the correct dimension Mo... Read more
[HDRP] .DLSSDetected doesn't return correct value when app starts
Affected versions: 2021.2.17f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a16 Steps to reproduce: 1) Open attached project 2) Check the script... Read more
GameObject's position is not updating correctly when using [ExecuteAlways]
Reproduction steps:1. Open the attached project "1424891.zip"2. Open the "SampleScene" Scene (Assets/Scenes)3. Observe the "Cube" Ga... Read more
ManagedReferences on a Prefab instance that cannot be applied or reverte...
Manually created this case for https://fogbugz.unity3d.com/f/cases/1409175/ Reproduction steps: 1. Open the attached 'My project' pr... Read more
[TMP] Text with Rich Text Material tag is not displayed properly when us...
How to reproduce:1. Open project "Test.zip"2. Delete "assetBundles" folder from the root project folder3. Build Asset Bundles (in Me... Read more
MultiColumCollectionView: Old column header still visible after changed ...
The default column header is still visible after changed Column.makeHeader Procedure:1 - Create a MultiColumnCollectionView with som... Read more
[XR][URP][Post Processing] Color correction colors the occlusion mesh
The issue is that postFX effect is applied fullscreen. A proper way to fix this is to only apply postFX to the visible area. To achi... Read more
[XR] Switching back from "Update" to "UpdateAndBeforeRender" in TrackedP...
Reproduction steps:1. Open the attached user's project "My project.zip"2. Build and run on Quest 1, notice the HMD and controllers t... Read more
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