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Inspector UI is not shown correctly and errors are thrown when applying/...
How to reproduce:1. Open attached project ("Prefab disconnecting.zip")2. Open Scene called "Scene1"3. In Hierarchy select Object cal... Read more
Editor crashes at ImageFilters::BlitMultiTap when stepping into Graphics...
Steps to reproduce:1. Download 1004159_repro.zip and open "Test" scene2. Enter play mode3. Editor crashes Results: Editor crashes wh... Read more
Trail starts rendering a frame late after the object was not moving and ...
To reproduce:1. Open QA's attached project2. Play the "test" scene, the path and the ball will be instantiated3. Pause the Play Mode... Read more
[Performance] Multiple child folders causes a slow down when refocusing ...
Steps to reproduce:1. Start a new project2. Add user attached DemoAsset.cs script3. Click on "Demo" in the top menu, and select "Cre... Read more
Reimporting prefab with optimal animation compression settings multiple ...
To reproduce: 1. Open repro project2. Open animation window3. Select 'FPS_Avatar_SMG_Animations' prefab4. Notice that all animation ... Read more
[iOS] Rigidbody with interpolation, gravity and frozen position is moving
To reproduce:1. Open users attached project "SkiThree_UnityProj.zip"2. Build for iOS3. Run the build with Xcode to A10 device4. Obse... Read more
mono_class_from_mono_type crashes when entering to Play mode
To reproduce: 1. Download project from attached link and open in Unity2. Open "Conversation" scene3. Enter Play mode Expected Result... Read more
AssetDatabaseV1::ImportAsset crashes when importing an Asset
Using EditorSceneManager.NewScene in a ScriptedImporter crashes Unity when importing an Asset To reproduce: 1. Download attached pro... Read more
[Enlighten] Memory leak. UnityGPUTexture and UnityGPUTextureUpdater obje...
[Enlighten] Memory leak. UnityGPUTexture and UnityGPUTextureUpdater objects are being leaked. 1. What happenedWhen running the attac... Read more
[iOS][Metal] Artifacts are rendered before playing the video from URL
To reproduce:1. Open user's attached project2. Build it to iOS platform3. Launch on the device4. Notice that during first frames art... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open