Search Issue Tracker
By Design
Won't Fix in 4.2.X
Votes
0
Found in [Package]
4.2.1
Issue ID
XRMB-23
Regression
No
[InputSystem] InputSystem.onDeviceChange is not called in runtime
Reproduction steps:
1. Open the attached project ("ca1263946se.zip")
2. Open "VRScene" scene
3. Enter Play mode and look around with HMD
4. Observe that Information is printed in front and in the right
5. Build and Run the project
Expected result: Information is printed in front and on the right of the HMD
Actual result: Information isn't printed
Reproducible with: 2019.4.12f1, 2020.1.9f1, 2020.2.0b7, 2021.1.0a1
Could not test with: 2018.4.28f1 (XR SDK not available)
Tested with:
- Oculus Rift
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note:
The InputSystem.onDeviceChange event behavior between Editor Play Mode and built executables is not consistent due to the way Input System operates. The onDeviceChange event is indeed invoked in both, but only on built executables, the event isn't invoked after script initialization (ie Awake method). From XR perspective, this is working as intended. If the behavior would change, it would require work from Input team instead.
Resolution Note (4.2.X):
The InputSystem.onDeviceChange event behavior between Editor Play Mode and built executables is not consistent due to the way Input System operates. The onDeviceChange event is indeed invoked in both, but only on built executables, the event isn't invoked after script initialization (ie Awake method). From XR perspective, this is working as intended. If the behavior would change, it would require work from Input team instead.