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Frame rate is erratic, both in the editor and in the game when compiled
The issue:The Frame rate is erratic, both in the editor and in the game when compiled, even though I'm using a time.deltaTime to rot... Read more
Bool Property doesn't get initialized via Object Initializers
Bool Property doesn't get initialized via Object Initializers //script A.cs...var b = new TestB() { B = false };Debug.Log(b.B); //pr... Read more
Black screen is shown after Unity splash screen
On an Android device, once the 'Powered by Unity' splash screen has been hidden, there is a ~5 second delay before the first scene i... Read more
Shader GLSLPROGRAM parsing error
To reproduce:1. Create new project2. Import attached shader3. Change line 21 to #ifdef4. Build and run on iOS5. buggy_precompilation... Read more
Prefabs overrides don't work properly with Rotation
Reproduced in 4.2.a3. 1 Create new project and import character controller2 Put 2 instances of 3rd Person Controller.prefab to the s... Read more
Opening multitasking window while playing video results in closed video,...
To reproduce:1. Open project BugReport-VideoSuspend2. Build and run on iOS3. Hear the background music of the app4. Tap the screen t... Read more
When a button contains a image and text the layout logic does not work p...
Steps to reproduce : - open the project attached- go to Example > Test- check the Image Left and Restrict Height boxex- notice th... Read more
[Transparency][Substance] Substance material transparency is ignored by ...
To reproduce:1. Open attached project2. Open scene substance_bug3. Bake lightmaps4. Notice that the palm using substance materials h... Read more
Warning message in Scene View is cut off
Reproduction steps:- Create a new project.- Minimize the Scene View (see screenshot).- Hit Play.- Press CTRL+S to save the scene.- O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS